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Tip of the week – Using transparency and guide maps to make custom alpha maps method (Level – Medium) :
– Make outfit transparent (around 40) which will allow you to see your body parts
– Assign a guide map as skin to the avatar.

You can get one guide map here: http://secondlife.mitsi.com/Secondlife/Posts/UV-maps/uv_checker%20large.png
– Open Second Life UV layers in Photoshop.

SL bottom UV here: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Bottom-1024.jpg

SL top UV : http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Top-1024.jpg

Head UV here: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Head-1024.jpg

– Open guide map in the same document and set opacity to around 20. Now this will allow you to see where to cut exactly
– You can use pen tool to outline where to cut. Make sure you fill another layer to cut.

*Make sure all maps are 512 px (UV, guide, final)

Tip of the week – Using transparency and guide maps to make custom alpha maps method (Level – Medium) :

Posted by Meli Imako 0 Comment

Tip of the week – Using transparency and guide maps to make custom alpha maps method (Level – Medium) : – Make outfit transparent (around 40) which will allow you to see your body parts – Assign a guide map as skin to the avatar. You can get one guide map here: http://secondlife.mitsi.com/Secondlife/Posts/UV-maps/uv_checker%20large.png – Open  [ Read More ]

Categories: Tip of the week

Tip of the week: When you are saving textures as png make sure you have got a layer called “Background” and it is filled to prevent unsightly transparency issues and to view material effects correctly

Tip of the week: Preventing unsightly transparency issue

Posted by Meli Imako 0 Comment

Tip of the week: When you are saving textures as png make sure you have got a layer called “Background” and it is filled to prevent unsightly transparency issues and to view material effects correctly

Categories: Tip of the week

Weekly tip -Deselect to select method: Sometimes you can’t select a face because select area is too small (such as buttons). To select these faces
1- Rez object on ground
2- Right click and edit (this will select whole object)
3- On edit window select “Select face” this will select all faces
4- Hold shift and touch the faces to deselect until the face you want to select left selected at last.

Weekly tip -Deselect to select method

Posted by Meli Imako 0 Comment

Weekly tip -Deselect to select method: Sometimes you can’t select a face because select area is too small (such as buttons). To select these faces 1- Rez object on ground 2- Right click and edit (this will select whole object) 3- On edit window select “Select face” this will select all faces 4- Hold shift  [ Read More ]

Categories: Tip of the week

Weekly tip: If you have a good machine with good graphic card and a good internet speed, press ctrl+alt+D to bring up advance menu. Under advance menu select “debug settings” then type RenderVolumeLOD and enter number 4. This will make mesh items look much better even from distance (even for low resolution items).

Weekly tip: Increasing LOD Factor to see items complete from distance

Posted by Meli Imako 0 Comment

Weekly tip: If you have a good machine with good graphic card and a good internet speed, press ctrl+alt+D to bring up advance menu. Under advance menu select “debug settings” then type RenderVolumeLOD and enter number 4. This will make mesh items look much better even from distance (even for low resolution items).

Categories: Tip of the week

Tip of the week: Did you know you can add 3D details such as; wrinkles, buttons, fur… with normals in Photoshop using a free Photoshop plug-in called “Nvidia Normals Map Filter”. Here is a written tutorial by Ben Mathis for adding normals details in Photoshop using “Nvidia Normals Map Filter”.
http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm

Tip of the week

Posted by Meli Imako 0 Comment

Tip of the week: Did you know you can add 3D details such as; wrinkles, buttons, fur… with normals in Photoshop using a free Photoshop plug-in called “Nvidia Normals Map Filter”. Here is a written tutorial by Ben Mathis for adding normals details in Photoshop using “Nvidia Normals Map Filter”. http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm

Categories: Tip of the week