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Tip of the week – Using transparency and guide maps to make custom alpha maps method (Level – Medium) :
– Make outfit transparent (around 40) which will allow you to see your body parts
– Assign a guide map as skin to the avatar.

You can get one guide map here: http://secondlife.mitsi.com/Secondlife/Posts/UV-maps/uv_checker%20large.png
– Open Second Life UV layers in Photoshop.

SL bottom UV here: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Bottom-1024.jpg

SL top UV : http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Top-1024.jpg

Head UV here: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Head-1024.jpg

– Open guide map in the same document and set opacity to around 20. Now this will allow you to see where to cut exactly
– You can use pen tool to outline where to cut. Make sure you fill another layer to cut.

*Make sure all maps are 512 px (UV, guide, final)

Categories: Tip of the week

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