Tip of the week – Using transparency and guide maps to make custom alpha maps method (Level – Medium) :
– Make outfit transparent (around 40) which will allow you to see your body parts
– Assign a guide map as skin to the avatar.
You can get one guide map here: http://secondlife.mitsi.com/Secondlife/Posts/UV-maps/uv_checker%20large.png
– Open Second Life UV layers in Photoshop.
SL bottom UV here: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Bottom-1024.jpg
SL top UV : http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Top-1024.jpg
Head UV here: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/UVMaps/SL-Avatar-Head-1024.jpg
– Open guide map in the same document and set opacity to around 20. Now this will allow you to see where to cut exactly
– You can use pen tool to outline where to cut. Make sure you fill another layer to cut.
*Make sure all maps are 512 px (UV, guide, final)